![]() ![]() To view the complete structure of the generated multiplatform project, switch from Android to Project in a Project view. It may take some time to download and set up the required components when you do this for the first time. On the next page, leave the default settings and click Finish to create a new project. In our tutorial, the application name is KmmKtor. Specify a name for your application, and click Next. Select Kotlin Multiplatform App in the list of project templates, and click Next. In Android Studio, select File | New | New Project. ![]() You will need a Mac with macOS to complete certain steps in this tutorial, which include writing iOS-specific code and running an iOS application. Learn how to do this from the Set up an environment section. Once in the Maps settings, scroll down until you reach the Distances section. PrerequisitesÄŻirst, you need to set up an environment for cross-platform mobile development by installing the necessary tools on a suitable operating system. To learn how to create your first Kotlin Multiplatform Mobile application, see Create your first cross-platform mobile app. Since Kotlin Multiplatform Mobile is now in Beta, we are working on stabilizing the corresponding plugin for Android Studio and will be regularly releasing new versions that include new features, improvements, and bug fixes. In this tutorial, we'll create a simple Kotlin Multiplatform Mobile application, which sends a request and receives a response body as plain HTML text. With the help of KMM, you can share common code. The Ktor HTTP client can be used in multiplatform projects. Kotlin Multiplatform Mobile (KMM) is an SDK designed to simplify creating cross-platform mobile applications. Creating a cross-platform mobile application
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